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Glossary

As I come across words that I think might need an explanation or some examples I'll add them in here. Just click on the word in the list below to see what it means

If you have any terms or words that you think I should include then please feel free to drop me a line and I'll see what I can do. If I don't know what something means then I'll find out and add it in. Of course if you can give me a word and a definition then I can include it much more quickly.

Select the word you want to see defined by clicking on it in the list below.

3D  Ambient colour  Bump Mapping  CGI  Depth of Field 
Diffuse colour  Displacement  Edge  Edge Weight  Global Illumination 
HDRI  Material  Normal  Normal Mapping  Polygon 
Raytracing  Render  Shader  Specularity  Sub Surface Scattering 
Subdivision Surfaces  Texture  UV and UV unwrap  Vertex  Weight Map/Vertex Map 

 
 
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